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22nd February 2019 at 1:46 am #50265
One way I’ve worked out is a bonus every 158 spins. Don’t ask me how that’s just my strange brain of working out.
22nd February 2019 at 4:30 am #50288WOOW congrats!!!!!
22nd February 2019 at 6:35 am #50291@Stevie25 – no joke, I had two or three reels at three wilds for three spins! Every spin I was like PLEASE RETRIGGER, never had it retriggered! I’d have been real mad, but with that spin I honestly couldn’t care less, more than I could have asked for!
Where my retriggers
Have you looked behind the seat of your taxi. They could be there.
?
Confession’s of a taxi driver, to be continued ??
122nd February 2019 at 11:00 am #50311Nick the ceo of Big time gaming said on a stream once the reels on the gates feature are a different set than the ones used on the main game hench why there is not so many of the symbols you need to get the wilds.
Can confirm this appears to be the case, as I have been looking through the frontend code for this game lately. There are two totally different reel sets, 1 used in the bonus, but I don’t know if that applies to both bonuses or just one of them. Probably Gates uses a reel set which has symbols spread rather than stacked.
122nd February 2019 at 11:10 am #50313Nick the ceo of Big time gaming said on a stream once the reels on the gates feature are a different set than the ones used on the main game hench why there is not so many of the symbols you need to get the wilds.
Can confirm this appears to be the case, as I have been looking through the frontend code for this game lately. There are two totally different reel sets, 1 used in the bonus, but I don’t know if that applies to both bonuses or just one of them. Probably Gates uses a reel set which has symbols spread rather than stacked.
It must be different on both sets of bonuses as there are no bonus symbols on reels 2 to 5 on gates but there are on the high voltage bonus.
22nd February 2019 at 11:20 am #50314Yeah that you still get stacks on High Voltage bonus makes me think it probably uses the same reelset as the base game and just adds in the random wild multiplier. There are only 2 distinct reel sets defined in the code. Also the length of the second reel set which appears to be invoked for a bonus is different to the main one which is 177 symbols long on each reel.
122nd February 2019 at 12:32 pm #50330Yea, so if someone can explain exactly how a low pay symbol can pretty much disappear on a DHV (gates) bonus, I’m all ears.
When you say you have been looking through front end code, can you explain a little more please.
22nd February 2019 at 12:59 pm #50331Basically (a least this is what I make of what I’ve seen so far) the reel set used for Gates has the symbols on reels 2-5 spread much more individually rather than stacked. So think a reel with e.g. consecutve positions 9, K, Taco, Disco rather than 9,9,9,Q like you’d see in the base game or High Voltage feature. This naturally means in a random spin, the chances of hitting a particular symbol are substantially reduced.
Re: the front end code, quite simply most slot game clients (the part you see on your screen) are HTML and JavaScript web applications, which means the code which runs the client is downloaded to your computer when you play, allowing you to peruse through it in detail and see exactly how it works. I’ve been looking at DHV as an example lately just out of interest to compare against the slot I’m building.
22nd February 2019 at 2:34 pm #50338Bonuses aren’t normally random – it’s the outcome of each spin that is random.
For example… on DHV, you click spin, the RNG returns a win of let’s say £25 on a 50p stake, and represents this visually in the form of a bonus. Can’t comment on exactly how DHV is programmed, but I’d imagine it picks a symbol and that shows up just the right amount of times to create enough wilds and therefore wins to give you that £25 outcome. It’s almost definitely predetermined.
If it span in a 1000x win, it’d probably display this as a low playing symbol (e.g. a 9) and then chuck out lots of them.
In essence, bonuses are just a visually entertaining way of handing us the win! There are of course some bonuses that are random in themselves, pretty sure I’ve read that each individual spin on BTG Megaways games each generate their own random outcome.
This to me is exactly how i percieve rtp on a bonus . And the best description ive red yet. .
Its all about the visual entertainment and at the end of the day its night time.10x_ 20x shite . 20x-60x average 60x-120 good 120x-500x yeehaah anything else BOOM ha ha doesnt really matter how the wins manifest themselves really . crackin win mate ?????
22nd February 2019 at 6:06 pm #5038911 reds/odds in a row on roulette. You try flipping that coin. 7 red cards in a row on slot gamble. Try dealing that. Do it often. Both not impossible, but so often…. Double bin on fruit warp. Double [arrested] on Ted Pub Fruit.
22nd February 2019 at 7:36 pm #5041811 reds/odds in a row on roulette. You try flipping that coin. 7 red cards in a row on slot gamble. Try dealing that. Do it often. Both not impossible, but so often…. Double bin on fruit warp. Double [arrested] on Ted Pub Fruit.
Gambles, bonuses and other auxiliary game features are not required to be random. The only bit that has to be random is the winning or losing outcome of the spin you paid for.
123rd February 2019 at 7:37 pm #50676I used to spin roulette. I did 27 Blacks in a row. ITs not that hard to go over 10.
However – stay away from computer roulette by a few providers. Trust me. Stick to evolution live.
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